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Post by Deleted on Feb 6, 2014 7:17:23 GMT -5
I've been thinking about doing a mock season with NR2002 for a while now, but I'd like some ideas on how to make the season realistic and enjoyable.
Specifically, I'd like to know the ideal ratings system, what to do regrading the ini files for certain tracks, and what's a good opponent strength.
I've been working on these types of things for a while now, but I'd like you guys to throw in your two cents and see if it can do me any good. If so, then a mock season might just be in my future!
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Post by Deleted on Feb 7, 2014 14:43:02 GMT -5
No answers? Maybe I should put it this way: I want a ratings system that will give underdogs a chance at victory every now and then, how to set the ini files to ensure that my races won't be snorefests or wreckfests (some ideas for the papy_ini file would help too), and whether I should have opponent strength at the highest possible value (110%) or at something lower.
It should also be noted that I don't plan on running 100% length races, since I don't have time to watch the whole thing without accelerating. Instead, I'll probably have length set to 20% or 25%. Plus, NR2002 doesn't have the pit stop frequency feature that NR2003 has, so that might be a factor as well.
Sorry if I sound impatient, but I'm desperate for answers here. Maybe a little too desperate.
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Post by labontefanboy on Feb 7, 2014 17:20:33 GMT -5
Sorry for not getting back to you sooner, I was busy last night and only got home from school a few minutes ago.
To do a mock season and "make it look good", the #1 key is effort. If you're gonna BS things and just post results, it won't last long. If readers see that you put in effort, they are going to be interested in reading it again. Writing a race recap is something that shows you put in effort, and doing screenshots or replays helps a lot too. I haven't incorporated either one of those very much simply because I don't have the time or a properly functioning laptop half the time, but I'd love to be able to consistently post them. Another part of effort involves the physical presentation of whatever you choose to post. If you post results and spell drivers' names wrong, let's be honest. Who's gonna keep reading if you keep typing "Clint Boyer"? This grammatical stuff, at least in my eyes, is VERY important in attracting and keeping followers. If I just posted one or two liners in the Silly Season posts where I simply announce the change in bullet form, that's really not going to be interesting. By adding in quotes and writing coherent sentences, I think it makes things more readable, at least to intelligent life forms haha. So all that stuff, while it may seem small, CANNOT be overlooked.
As for .ini ratings, I'd suggest searching on Google or the SRD Forums. I'm not the best with track.ini stuff, but there are TONS of useful resources that have been published/written over the years. There's lots of very intelligent guys over on SRD, names like fortine_00 and J.R. Franklin stick out in my head right now. They've answered probably hundreds and maybe even thousands of .ini editing questions over the years, so they know what they're doing. I'm not sure if they are as versed in the papy_ai stuff as the track.ini, but I would imagine that there are also plenty of people around the internet that could help you. I don't really worry about that stuff too much, the only changes in .ini files I make is if the AI are wrecking too much. (I just edit drafting distance if that's the case).
I always use 100% for opponent strength. There's varying opinions on what percentage is best for the AI. I've seen many say 97%, but in reality, it all comes down to preference.
Now, the fun part. Driver ratings. I don't want to sound like a snobbish prick, but I consider my method to be one of the better methods out there. Unfortunately, it requires a fair amount of time and effort, but it really does help. I don't think NRatings works with NR2002, but I could be wrong. If it doesn't, then this will be a real pain in the butt, but if it does, then it won't be too bad.
What I use is a self-made, tiered system. Using a 36-race schedule with the Chase, I "re-rate" teams and drivers after races 13, 26, and before the start of the new season. I rate drivers and teams separately, to allow for the possibility of a great driver being stuck on a disappointing team or a bad driver on a good team due to having funding. When I make the ratings, I simply find the "Points per Race" for each of the drivers I am rating. I then place them in one of 4 tiers. Each tier could have a different number of drivers in it. It all depends on where gaps happen in the PpR value. For example, at the conclusion of 2006, 13 drivers made it into Tier 1 for the beginning third of '07. I wanted more than just the 10 drivers who made the Chase to make it in, so the next sizable gap came between Tony Stewart and Clint Bowyer. Stewart had a 2006 PpR value of 114.61, and Bowyer had a 2006 PpR value of 106.75. That's a pretty substantial drop, so that is where I ended Tier 1 and began Tier 2. Likewise, Tier 2 ended with Bobby Hamilton Jr.'s PpR of 97.26 and Tier 3 began with Mike Bliss' PpR of 92. As the list goes on, the gaps become harder to find, so eventually you may need to make some difficult decisions on where to make the gaps. Luckily, the gap between the last driver in Tier 3 (Kasey Kahne with 78.14) and the first driver in Tier 4 (Kyle Petty with 74.81) wasn't too small, so it was easy for me.
I do the same thing for Teams, except each car on each team will get the same value. Contrary to real-life scenarios where each team may have a crappy car that gets the worst of the equipment (let's be honest - during the 2012 Chase, do we really think Roger Penske wasn't giving the best of his fleet to Brad Kez and giving the hand-me-downs to Hornish?), everything will be stabilized. Anyway, when I do ratings, I add up the total points accumulated by each car of the team. Let's look at Robert Yates Racing from 2006. Elliott Sadler drove all 36 races in the #38 and earned 6,453 points, while Dale Jarrett earned 4,325 running all 36 races in the #88. Also, a couple different drivers combined for 545 points across 5 races in the #90 car. The total comes to 11,323 points earned by RYR in 77 races. That makes the PpR for RYR 147.05. That ranked them 3rd on the list of teams, granting them Tier 1 equipment for the first segment of '07. I do the same method for each remaining team, setting the Chassis, Engine, and Reliability settings that way. I keep Aerodynamics the same for each team (I believe I use 85-100) because of the strict templates NASCAR has employed for several years to keep things even. I also give each Pit Crew ratings of 85-100 for all three categories, because there are hardly any differences in the top and bottom teams nowadays. Plus, giving the game some leeway allows for even the top teams to have a bad day or bad stop every once in a while.
As for the tiers themselves, I change it every year in order to find the best. This year, in my opinion, has seen a lot of parity especially with the struggles of some 2006 championship contenders like Burton, Kvapil, and Sadler. Some of the weaker teams like Evernham and Ganassi have also seen the potential for more surprising finishes, which I think is a good thing. This year, Tier 1 gets ratings of 75(min)-90(max), Tier 2 gets 70-85, Tier 3 gets 65-80, and Tier 4 gets 60-75.
A couple other notes include that Rookies and New Teams get special attention. To allow for more inconsistencies in results that typically come with new teams and rookies, I give rookies and brand new teams ratings of 55-85. Also, if a team changes manufacturer, they get the min value of the Tier below and the max value of the Tier above. For example, let's look at Bill Davis Racing. They finished 2006 with a PpR of 81.29, placing them in the middle of Tier 3. But because they switched to Toyota for this season, they get the min value of Tier 4 and the max of Tier 2, giving them 60-85 ratings.
Also, I should note that my road course ratings are solely based on my personal opinion. Jeff Burton has been a Tier 1 driver with Tier 1 equipment for a while, but he eats dick on road courses in real life, so I gave him Tier 3 ratings for those races.
I hope this helped! Don't be shy to ask any more questions!
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Post by Deleted on Feb 7, 2014 17:55:02 GMT -5
Well...that was a lot to read, but it sure did help!
And for the record, NRatings does indeed work with NR2002. It gives you error messages in various places (presumably because it was designed with only NR2003 in mind), but it does work, albeit not flawlessly. I've used it to rate the many carsets I've downloaded for the game (and it came in handy, especially with the 2004 cup set from the RCI site, which initially had all the cars rated 86-86 in everything), but there was also a point where I applied a custom formula similar to what you've been using, only with drivers rated based on their points finish from the real season. Your formula sounds better though, so I might give it a try this weekend and see how things go.
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Post by labontefanboy on Feb 7, 2014 18:06:16 GMT -5
How about that, I never knew NRatings was also compatible with NR2002. That's cool!
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Post by thatoneshredder on Feb 7, 2014 18:07:02 GMT -5
As for your track.ini files, if you're really desperate to improve the racing, the second post in this link is your best friend. I think it answers every question and possibility. Labontefanboy, you might be interested in reading this as well. It certainly helped me improve racing at both Talladega and Rockingham, two tracks that I've done massive overhauls of. www.fusion-simracing.com/forum/viewtopic.php?p=9
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Post by Deleted on Feb 11, 2014 9:46:51 GMT -5
Well, my NR2002 mock season is almost ready to go. I'm still working on the schedule, as the season will be a fictional one. I'll have more details soon, but first, I just need tips on posting screenshots. I know how to take them, but to post them on here, I'll need an account on some photo sharing site like Imgur, right?
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Post by thatoneshredder on Feb 11, 2014 10:40:28 GMT -5
Nope, if you click the "reply" thing above the text box, you'll go into an advanced reply page, on the top right there is a button that says "add attachment." From there, do as you need to do
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Post by Deleted on Feb 12, 2014 11:40:12 GMT -5
Actually, I might need a specific guide on how to post screenshots, results, and points on here. I just simulated the first race of my season, but the screenshots I took are being rejected as too big. Thus, I won't be able to post the results of the first race until I can get some help.
Also, I'm using Score4 for results and points.
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Post by labontefanboy on Feb 12, 2014 22:45:56 GMT -5
Score4 is an excellent choice.
For screenshots I would recommend creating a free account on an image sharing/hosting site, like Imgur as you mentioned. Then you can click the "Insert Image" in the reply section and it should work.
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