Post by thunder98 on Aug 4, 2014 12:51:28 GMT -5
Greetings everyone, and welcome to my little slice of the forum.
This is a simple overview on how I do my seasons and how some things work.
I. Points Systems
In my Cup and Busch GN seasons, both series award 43 points to the winner and X points for last place (Depending on how many cars are in the race)
-Example: 40 cars, 4 points to last place / 34 cars, 10 points, etc.
In my Truck seasons however, the series awards X points to the winner and 1 point for last place
-X=Number of Trucks in the race
-Example: 36 Trucks, 36 points for first / 31 Trucks, 31 points for first, etc.
All three award 1 point for the Pole Sitter, 1 point for leading a lap, and 1 point for leading the most laps.
II. Exhibition Eligibility
For the Busch Clash/Bud Shootout, I take the pole winners from the prior season as well as all winners from the prior 10 years and run a small Shootout Open race to add two more cars in the field.
-Race lineup is randomized amongst those locked in, the Open winner and runner-up back in the back by default.
For the Daytona 500, I lock in the top 35 by driver's points, rather than owner's points. Those 35 qualify and I save their results. The remaining 7 spots are decided by another short race, the first 6 get in, and whoever turns the fastest lap of the race will ride shotgun in the 500. However, if the car who turned in the fastest lap raced his way in, we go to the fastest lap by someone who didn't finish in the top 6.
Now for the All-Star race, I take the winners from the Coke 600 til the last race until All-Star weekend as well as prior All-Star winners from the past 5 years, and like the real All-Star, I run an Open race that's usually 40 laps. Winner, Runner-up, and whoever turns in the Fastest lap get into the show.
-Cars who are locked in have the running order randomized, and the winner, runner-up, and fastest lap cars from the Open round out the field.
Instead of having segments, I have the cars go for a 70 lap race, winner takes all.
III. Qualifying
For the average race weekend, I run a 90-minute opening practice and a 10-minute happy hour. I watch to see if anyone crashes. If they do, they will start in the back like an actual race weekend.
I simulate the qualifying session, save the weekend and export the lineup. I like to have different pole winners in my seasons, so I try to give poles to some drivers who obviously haven't won one in the season.
IV. Race Length
For the Cup Series I tend to run most races at 45 or 50%
For BGN races I tend to run 35-45% (Depending on the track, independent weekends tend to be 50%)
For Truck races I run 30-40% (Trying to keep the races in the 100-250 mile range)
V. "Inspections"
I hate having a driver run away with the championship, so call it cheating, but sometimes I will dock a car points and take away their wins if they win by a massive margin. This may be an unpopular method, but I like keeping things close.
VI. Race Schedules
I keep the number of races a series ran in it's actual season, but I do take dates away from some tracks in order to keep tracks in the schedule. You'll see what I mean soon enough.
VII. Race Recaps
A number of years ago, I used to write dialogue for one Mr. Tennessee during his NR2003 offline career, in addition to doing some dialogue I'll also write some race recaps and maybe even include some screenshots using my tv overlay and ticker packages to make it somewhat authentic.
Now then, if you guys have any questions, I'll try to answer them to the best I can.
Until then, hope everyone enjoys what I got.
This is a simple overview on how I do my seasons and how some things work.
I. Points Systems
In my Cup and Busch GN seasons, both series award 43 points to the winner and X points for last place (Depending on how many cars are in the race)
-Example: 40 cars, 4 points to last place / 34 cars, 10 points, etc.
In my Truck seasons however, the series awards X points to the winner and 1 point for last place
-X=Number of Trucks in the race
-Example: 36 Trucks, 36 points for first / 31 Trucks, 31 points for first, etc.
All three award 1 point for the Pole Sitter, 1 point for leading a lap, and 1 point for leading the most laps.
II. Exhibition Eligibility
For the Busch Clash/Bud Shootout, I take the pole winners from the prior season as well as all winners from the prior 10 years and run a small Shootout Open race to add two more cars in the field.
-Race lineup is randomized amongst those locked in, the Open winner and runner-up back in the back by default.
For the Daytona 500, I lock in the top 35 by driver's points, rather than owner's points. Those 35 qualify and I save their results. The remaining 7 spots are decided by another short race, the first 6 get in, and whoever turns the fastest lap of the race will ride shotgun in the 500. However, if the car who turned in the fastest lap raced his way in, we go to the fastest lap by someone who didn't finish in the top 6.
Now for the All-Star race, I take the winners from the Coke 600 til the last race until All-Star weekend as well as prior All-Star winners from the past 5 years, and like the real All-Star, I run an Open race that's usually 40 laps. Winner, Runner-up, and whoever turns in the Fastest lap get into the show.
-Cars who are locked in have the running order randomized, and the winner, runner-up, and fastest lap cars from the Open round out the field.
Instead of having segments, I have the cars go for a 70 lap race, winner takes all.
III. Qualifying
For the average race weekend, I run a 90-minute opening practice and a 10-minute happy hour. I watch to see if anyone crashes. If they do, they will start in the back like an actual race weekend.
I simulate the qualifying session, save the weekend and export the lineup. I like to have different pole winners in my seasons, so I try to give poles to some drivers who obviously haven't won one in the season.
IV. Race Length
For the Cup Series I tend to run most races at 45 or 50%
For BGN races I tend to run 35-45% (Depending on the track, independent weekends tend to be 50%)
For Truck races I run 30-40% (Trying to keep the races in the 100-250 mile range)
V. "Inspections"
I hate having a driver run away with the championship, so call it cheating, but sometimes I will dock a car points and take away their wins if they win by a massive margin. This may be an unpopular method, but I like keeping things close.
VI. Race Schedules
I keep the number of races a series ran in it's actual season, but I do take dates away from some tracks in order to keep tracks in the schedule. You'll see what I mean soon enough.
VII. Race Recaps
A number of years ago, I used to write dialogue for one Mr. Tennessee during his NR2003 offline career, in addition to doing some dialogue I'll also write some race recaps and maybe even include some screenshots using my tv overlay and ticker packages to make it somewhat authentic.
Now then, if you guys have any questions, I'll try to answer them to the best I can.
Until then, hope everyone enjoys what I got.